AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps on Android in the US: Q2 2024
Discover the performance of the top 5 hack and slash applications on Android in the US during Q2 2024, including downloads, revenue, and active user trends.
The second quarter of 2024 saw significant activity in the hack and slash category on the Android platform in the United States. Here’s a detailed look into the performance of the top five applications, based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble
Released in early May, this game made an impressive debut. Revenue peaked at approximately $1.1M in the week of May 13, before gradually decreasing to around $334K by the end of June. Downloads followed a similar trend, starting strong with over 333K in the first week, dropping to about 17K by the end of the quarter. Weekly active users remained relatively stable, peaking at 353K in mid-May and ending the quarter at around 341K.
MARVEL Future Fight by Netmarble
This long-standing game had a mixed quarter. Revenue started at $116K in early April, with a notable spike to $242K at the end of April, before settling around $63K by the end of June. Downloads were modest, starting at 1.7K and ending at approximately 1.7K. Active users showed slight fluctuations, beginning at 58K and ending the quarter at around 52K.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD.
Revenue for this title saw peaks and valleys, starting at $28K and reaching a high of $66K by the end of April, before tapering off to $22K by the end of June. Downloads remained steady, starting at 703 and ending at 1.9K. Active users showed a slight decline, beginning at 29K and ending the quarter at around 24K.
Punishing: Gray Raven by KURO TECHNOLOGY (HONG KONG) CO., LIMITED
This game had a relatively stable quarter in terms of revenue, starting at $21K, peaking at $47K in early May, and ending at $18K. Downloads saw a high of 1.9K in early May but dropped to negligible numbers by the end of June. Active users decreased steadily from 4.9K to around 3.6K.
FAIRY TAIL: Fierce Fight by HONGKONG SKYMOONS INTERACTIVE CO., LIMITED
Revenue for this game started at $35K, with a peak of $41K in early April, and tapered off to $15K by the end of June. Downloads began at 13K and saw a decline to around 2K. Active users mirrored this trend, starting at 14.6K and ending the quarter at approximately 11.3K.
For more detailed insights and data, visit Sensor Tower.